(Part II)
HOW TO INTERACT WITH… – Even though the RPG will contain a main storyline (and several sub-plots), the majority of the RPG the story will be seen through YOUR character’s eyes and whatever occurrences happen it is important that your character portrays them correctly and remains consistent. In other words, staying in character towards other participants and the plot.
Staying In Character – As yourself what your character wants to do. Does he/she want to conquer an enemy? Do they want to impress a potential mate? Is it personal or for the welfare of others? Were they forced to do it? Volunteered? These are just examples and there are many others. Just narrate whatever is it your character wants to be and do. Your POV should demonstrate how your character sees and thinks. Telling your story through his/her eyes will keep the story on track and the plot coherent. Individuality and personality are created from how the characters interact. Different methods of interaction will arise depending on what species you play as. Xenomorphs do not have a determined language but can communicate with sounds (hisses, grunts, roars, etc…) to reveal emotion and posses a wide variety of body language as well as chemical and electric signals for long distances. Yautja have a slighter advantage of being able to converse with their fellow Hunters verbally yet what is unfortunate is that many did not utilize it to its full potential. They declared – for example – that they opposed to someone’s idea; but without applying the proper grammar rules, the entire phrase (both the narration and speech) was one long sentence. Please apply quotation marks for speech.
For example (Yautja): “When his Leader’s words ceased, he was left with his blood frozen. Had the Leader gone mad? Surely his ‘plan’ would end up being a suicide mission. With a deep bow, he stepped forward. “Excuse me saying Leader, but certainly you have determined that not only is this strategy unreasonable it would danger the entire pack and –†But before he could finish, his Leader’s backhand crossed his face to silence him.â€Â
Note the quotation marks!
Example (Xenomorph): “The drone swiveled his head back and forth, hissing in anticipation. He sensed the Hunters approach and all he had to do was single out the weakest of their pack to be pregnated. With a low growl he turned to the rest of his comrades amidst the foliage. Some curled their tails, others extended their secondary jaws, and all were just as excited.â€Â
Note the lack of vocals does not hamper emotions or the idea of the phrase.
KNOWING YOUR BOUNDARIES – As human beings we have physical boundaries as well as psychological ones. We cannot run as fast as horses or retain a migratory pattern in our minds like birds but we can all do these things pretty well. Same with your character, they are bounded by their own abilities as well as disabilities.
Strengths – Mainly, physical strength, but strength also comes from your character’s attitude and personalities. Human beings have unlimited possibilities and unpredictability. That can be a weak point but it is also a strength. It makes characters more “human-likeâ€Â. Think about those aspects that cannot be unanticipated. Considering which species you play as, different strengths will arise that you can mold into your personality and exploit. Yautja are naturally strong, yet depending on your Yautja character you may possess different degrees of strength. Predators who focus on physical prowess will undoubtedly have greater strength than those who are leaner, yet maybe the lean ones sacrificed strength in order to gain speed. Other strengths include higher intellect, ability to track down opponents/prey, and mastery over a variety of weapons, as well as many others. Xenomorphs – despite their lithe physique – are quite strong in their own right but not as much as their Yautja opponents. Their strengths rely on camouflage (surprise attacks), speed and agility, and numbers. Again, depending on your character’s individuality you may find yourself having to sacrifice one feature for the other.
Weakness – Every positive aspect has a negative not too far behind. For Yautja their weakness could be their large size. Sure, it may have intimidated humans but it’ll do little to deter an experienced Xenomorph. Also, by being larger their agility is hampered and thus in a fight they will have to focus more on counterattacking and blocking rather than dodging. Communication could be their downfall too; Yautja will have to use loud sounds to communicate, giving away their position should a Xenomorph hear it. On the other hand, Xenomorphs could be far from being ‘perfect’ if taking into consideration their loyalty to their Queen. Xenomorphs have been known to stay still, while the Hunters killed them off, in order to not bring danger to the Queen. Participants playing as Xenomorphs are more intelligent but must be reminded that they are being submitted to every will of their Queen, no matter how ludicrous. The exoskeleton, though strong, is not bullet-proof; a Xenomorph can only take so many hits before going down for the count. These are only a few examples; please consider what you posses and what you lack to create a more believable character.
Disabilities – It will only be manner of time before you find yourself with a missing limb or two. RPG fights are known to be brutal and many consider themselves lucky to give up an arm for their life. If your opponent managed to sever a limb, don’t be disappointed; it is unfortunate but nothing to fume over, just an obstacle to adapt to. Make sure, above all, to take care of your wound; remember that a badly infected wound can lead to blood poison and eventually death (this applies more to Yautja than Xenomorphs). Take time to get used to your new disability before going out again, you don’t want to be caught unprepared. There is no preferable limb to be detached but if it had to be determined then I would say than an arm is better to lose than a leg, speed is probably more important. If you prove that you can take your handicap with maturity, you will be seen in a much more respected light than if you whine and complain. Please remember that it is important to keep these things in mind so that a more realistic RPG setting can be created.
Weapons – The proper use of weapons will be reserved for Lesson IV (Fighting) but this will touch the subject of different kinds of weapons. Yautja have been known to have the most unique weapons for Hunting and not all are for killing. Nets are great to subdue prey and can be used for long-range, not many Hunters used nets when fighting and would have proven useful to deter attacks. Spears can be used for both offensive and defensive maneuvers, extendable blades for closer attacks, while the burner can finish up the job. Armor will provide the most protection but will do little against a piercing blow from a Xenomorph’s tail. Xenomorphs are not known to carry weapons but that won’t stop them should they decide to take a Yautjpear for a few rounds. Be aware that weapons have limits too; not everything is acid-proof and can only take so much force before breaking.
PROPER STORYLINE INTERVENING – This mainly is revised from character introduction so little else can be said. I greatly stress the fact to read previous posts and get an idea of what’s going on, reread it if you have to and make sure you understand current events. From there you must take the appropriate action depending on the situation. Mods will inform from time to time what is expected from their members for the storyline to continue smoothly. Please, if a mod says not to interfere with the plot, by all means don’t try to meddle, wait until the appropriate signal has been given.
(End of Part II)
(Questions, Comments, and Suggestions open for discussion)
~ No one is taller than the last man standing ~
~ Males conquer, females rule ~